230 lines
10 KiB
HTML
230 lines
10 KiB
HTML
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<html class="Gunpoint">
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<head>
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<!-- Adaptive Images -->
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<script>document.cookie='resolution='+Math.max(screen.width,screen.height)+'; path=/';</script>
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<!-- Spoiler Tags -->
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<script type="text/javascript">
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else
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}
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//-->
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</script>
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<link rel="stylesheet" href="https://www.pentadact.com/wp-content/themes/pentadact-8/style.css" type="text/css" media="screen">
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<link rel="alternate" type="application/rss+xml" title="RSS 2.0 feed" href="http://www.pentadact.com/feed/">
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<link rel="shortcut icon" type="image/ico" href="http://www.pentadact.com/favicon.ico">
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<meta name="description" content="Gunpoint is a stealth puzzle game for PC that lets you rewire its levels to trick people." />
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<meta name="viewport" content="initial-scale=1.0">
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<title>Conway's Secret Blog</title>
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<link rel='dns-prefetch' href='//s.w.org' />
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<link rel="alternate" type="application/rss+xml" title="Tom Francis Regrets This Already » Conway's Blog Category Feed" href="https://www.pentadact.com/category/conwaysblog/feed/" />
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<script type="text/javascript">
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window._wpemojiSettings = {"baseUrl":"https:\/\/s.w.org\/images\/core\/emoji\/11\/72x72\/","ext":".png","svgUrl":"https:\/\/s.w.org\/images\/core\/emoji\/11\/svg\/","svgExt":".svg","source":{"concatemoji":"https:\/\/www.pentadact.com\/wp-includes\/js\/wp-emoji-release.min.js?ver=4.9.17"}};
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</script>
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<style type="text/css">
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img.wp-smiley,
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img.emoji {
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display: inline !important;
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border: none !important;
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box-shadow: none !important;
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height: 1em !important;
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width: 1em !important;
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margin: 0 .07em !important;
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vertical-align: -0.1em !important;
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background: none !important;
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padding: 0 !important;
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}
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</style>
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<link rel='https://api.w.org/' href='https://www.pentadact.com/wp-json/' />
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<link rel="EditURI" type="application/rsd+xml" title="RSD" href="https://www.pentadact.com/xmlrpc.php?rsd" />
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<link rel="wlwmanifest" type="application/wlwmanifest+xml" href="https://www.pentadact.com/wp-includes/wlwmanifest.xml" />
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</head>
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<body>
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<div class="Page">
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<h1 class="Conway"><a href="http://www.gunpointgame.com/">CONWAY'S SECRET BLOG</a></h1> <!-- Here's the title man! -->
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<div class="Container">
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<div class="Left Side Box GunLeft GunBox">
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<div class="GunSub">
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<img src="http://www.pentadact.com/PortraitConway.png">
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<h2>Richard Conway</h2>
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<p>Professional spy.<br>Amateur electrician.<br>Weaponised jerk.</p>
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</div>
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<div class="GunSub">
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<h2>Specialities</h2>
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<img src="http://www.pentadact.com/ConwayJump.png">
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<p><a>Super Jumping</a></p>
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<img src="http://www.pentadact.com/ConwayCrosslink.png">
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<p><a>Rewiring Security</a></p>
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<img src="http://www.pentadact.com/ConwayGatecrash.png">
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<p><a>Property Damage</a></p>
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<img src="http://www.pentadact.com/ConwayFall.png">
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<p><a>Falling Over</a></p>
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</div>
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</div>
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<div class="Right Side Box GunRight GunBox">
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<div class="GunSub">
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<h2>What is this?</h2>
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<p>This is one person's custom-generated epilogue from <a href="http://www.gunpointgame.com">Gunpoint</a>, a stealth game about rewiring things and punching people.</p>
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</div>
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<div class="GunSub">
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<h2>How is it made?</h2>
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<p>It's a result of how they handled the game's key decisions, and how glib they chose to be about them at the end.</p>
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</div>
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<div class="GunSub">
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<h2>Where do I get it?</h2>
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<p><a href="http://www.gunpointgame.com">Here!</a> It's $10, and there's a <a href="http://files.humblebundle.com/gunpoint_demo-1370275678.zip?key=store&ttl=1722866400&t=b2059e291d28e90f83577303bb358855">free demo.</a></p>
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</div>
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</div> <!-- End of Right Side Box -->
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<div class="Post">
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<h2>A case of crossed wires</h2>
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<p>
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<script>
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function GetVariable( name ) {
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name = name.replace(/[\[]/,"\\\[").replace(/[\]]/,"\\\]");
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var regexS = "[\\?&]"+name+"=([^&#]*)";
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var regex = new RegExp( regexS );
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var results = regex.exec( window.location.href );
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if( results == null )
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return "";
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else
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return results[1];
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}
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Epilogue=GetVariable("K") + " dead. " + GetVariable("U") + " injured. 20 jobs. $13,000. ";
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if (GetVariable("C0") == "1") { Epilogue=Epilogue+"The week echoed in my mind like a gunshot in an empty street.. " }
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else if (GetVariable("C0") == "2") { Epilogue=Epilogue+"The week echoed in my mind like something that happened in the last week. " }
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else { Epilogue=Epilogue+"I've had better weeks. " };
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Epilogue=Epilogue+"</p><p>";
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if (GetVariable("E1") == "1") { Epilogue=Epilogue+"They don't let me name names on this blog, but the person behind the hit I was investigating is probably being picked up by the East Point police about now. " }
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else { Epilogue=Epilogue+"They don't let me name names on this blog, but the person behind the hit I was investigating is dead now. " };
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Epilogue=Epilogue+"</p><p>";
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if (GetVariable("C1") == "1") { Epilogue=Epilogue+"Killing him wasn't worth the stain on my conscience. " }
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else if (GetVariable("C1") == "2") { Epilogue=Epilogue+"Killing him wasn't worth the stain on my relatively new coat. " }
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else if (GetVariable("C1") == "3") { Epilogue=Epilogue+"I, er, may have killed more people than I actually avenged here. " }
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else if (GetVariable("C1") == "4") { Epilogue=Epilogue+"He played a dangerous game, and he didn't have the cards. " }
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else if (GetVariable("C1") == "5") { Epilogue=Epilogue+"He played a dangerous game: insulting my hat. " }
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else { Epilogue=Epilogue+"In fact, I may have killed more people than I actually avenged here. " };
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Epilogue=Epilogue+"</p><p>";
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if (GetVariable("E2") == "1") { Epilogue=Epilogue+"I didn't get the trigger man. " }
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else if (GetVariable("E2") == "2") { Epilogue=Epilogue+"The trigger man's going down. " }
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else { Epilogue=Epilogue+"The trigger man's dead. " };
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if (GetVariable("C2") == "1") { Epilogue=Epilogue+"When it came down to it, the cost of revenge was one I couldn't pay. " }
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else if (GetVariable("C2") == "2") { Epilogue=Epilogue+"When it came down to it, it turned out I didn't care. " }
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else if (GetVariable("C2") == "3") { Epilogue=Epilogue+"It was the only play I could stomach. Wish I could say it was the right one. " }
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else if (GetVariable("C2") == "4") { Epilogue=Epilogue+"I thought that would feel good, but there's no escaping what it cost. " }
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else if (GetVariable("C2") == "5") { Epilogue=Epilogue+"I thought that would feel good. It did. " }
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else { Epilogue=Epilogue+"That would have felt good if I hadn't just taken a seven story body slam. " };
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Epilogue=Epilogue+"</p><p>";
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Epilogue=Epilogue+"I don't know. ";
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Epilogue=Epilogue+"</p><p>";
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if (GetVariable("C3") == "1") { Epilogue=Epilogue+"I think I picked the right side. " }
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else if (GetVariable("C3") == "2") { Epilogue=Epilogue+"Sometimes I think I picked the wrong side. " }
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else { Epilogue=Epilogue+"I guess I picked the least shitty of two incredibly shitty sides. " };
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Epilogue=Epilogue+"</p><p>";
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Epilogue=Epilogue+"Maybe that doesn't matter. Maybe all that matters is ";
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if (GetVariable("C4") == "1") { Epilogue=Epilogue+"justice. " }
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else if (GetVariable("C4") == "2") { Epilogue=Epilogue+"revenge. " }
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else { Epilogue=Epilogue+"that I now have the ability to kick down doors. " };
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Epilogue=Epilogue+"</p><p>";
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Epilogue=Epilogue+"Either way, ";
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if (GetVariable("C5") == "1") { Epilogue=Epilogue+"I need a drink. " }
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else if (GetVariable("C5") == "2") { Epilogue=Epilogue+"I need to get out of this city. " }
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else { Epilogue=Epilogue+"I think I need 10ccs of ketamine and a Columbo marathon. " };
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if (GetVariable("K") !== "") { document.write(Epilogue) };
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</script>
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</p>
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</div>
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<div class="Post Share">
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<p><b>Share your personalised story of corruption, lies and preventable death</b></p>
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<div class="ShareButtons">
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<a href="https://twitter.com/share" class="twitter-share-button" data-lang="en">Tweet</a>
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<p class="FooterSpacer"> </p>
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</div>
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</div>
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</div> <!-- End of Container -->
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</div> <!-- End of Page -->
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</body>
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</html>
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