log101-dot-dev/src/scripts/gol.js

84 lines
2.4 KiB
JavaScript

const boardElement = document.getElementById('board');
const boardSize = 10;
const grid = [];
let intervalId;
const cells = ['30', '20', '51', '01', '62', '63', '03', '64', '54', '44', '34', '24', '14']
const heavyWeightSpaceshipCell = (x, y) => {
const coor = `${x}${y}`
return cells.includes(coor)
}
function initializeBoard() {
for (let y = 0; y < boardSize; y++) {
let row = [];
for (let x = 0; x < boardSize; x++) {
let cell = document.createElement('div');
cell.classList.add('cell');
if (heavyWeightSpaceshipCell(x, y)) {
cell.classList.add('alive');
boardElement.appendChild(cell);
row.push(1)
} else {
boardElement.appendChild(cell);
row.push(0);
}
}
grid.push(row);
}
}
function computeNextGeneration() {
let changes = [];
grid.forEach((row, y) => {
row.forEach((cell, x) => {
let aliveNeighbors = countAliveNeighbors(y, x);
if (cell === 1 && (aliveNeighbors < 2 || aliveNeighbors > 3)) {
changes.push({ y, x, state: 0 });
} else if (cell === 0 && aliveNeighbors === 3) {
changes.push({ y, x, state: 1 });
}
});
});
changes.forEach(change => {
grid[change.y][change.x] = change.state;
const cellElement = boardElement.children[change.y * boardSize + change.x];
cellElement.animate([
{ backgroundColor: change.state ? 'black' : 'white' }
], {
duration: 50,
fill: 'forwards'
});
});
}
function countAliveNeighbors(y, x) {
let count = 0;
for (let yOffset = -1; yOffset <= 1; yOffset++) {
for (let xOffset = -1; xOffset <= 1; xOffset++) {
if (yOffset === 0 && xOffset === 0) continue;
// Wrap around the edges
let newY = (y + yOffset + boardSize) % boardSize;
let newX = (x + xOffset + boardSize) % boardSize;
count += grid[newY][newX];
}
}
return count;
}
function startGame() {
console.log('starting')
if (intervalId) clearInterval(intervalId);
intervalId = setInterval(computeNextGeneration, 500);
}
const startButton = document.getElementById('startButton')
startButton.onclick = startGame
initializeBoard();